Ticket to Ride

The scent of aged cardboard and desperation clung to the air. Not my apartment, mind you – this was last Tuesday, huddled around a stained IKEA table with three other seasoned gamers. We were mid-game, a fiercely contested session of Ticket to Ride, and the tension was thicker than the glue holding those train cars together. Someone had just snatched the last lucrative route between Denver and Salt Lake City, and the resulting groans could have powered a small generator.
Forget the simplistic blurb about visiting iconic locations. This game is about cutthroat strategizing, resource management, and the agonizing gamble of drawing the right color train cards. Its beauty lies in its elegant simplicity; the rules are readily grasped, even by someone who thinks “strategy” means aggressively hoarding Monopoly money. But don’t be fooled. Beneath that approachable exterior lurks a surprisingly complex engine of calculated risk and spatial awareness. The original, with its North American map, is still the gold standard, though subsequent versions like the European edition offer a different, but equally valid, challenge. The European version, with its tunnels and ferries, certainly throws in some curveballs.
One thing the game does very well is provide a feeling of accomplishment. When you finally claim that long, sprawling route, stretching across the map, it’s a small victory. You can almost feel the envy radiating from your opponents. You have to consider that, at the heart of the game, is resource scarcity. Those train car pieces. The coloured ones. You need them. But occasionally, and this is a minor niggle, the colours on the cardboard trains, and their accompanying card stock are, shall we say, a little less vibrant than you might expect. No biggie. Grab a decent overhead light, or keep a small lamp handy. Solved.
But here’s the kicker. The game excels precisely because it doesn’t try to be overly complex. Sure, there are other train games with more intricate systems. 1830, for instance, requires a PhD in finance and a willingness to commit several hours to a single session. Ticket to Ride is a perfectly paced experience, usually clocking in around an hour, sometimes less. Perfect for after-dinner play, or during that awkward lull before a party really starts.
So, if you’re looking for a gateway game that offers depth, replayability, and the delicious satisfaction of outmaneuvering your friends, then buy it. You won’t regret it. You, dear friend, are in for a treat. Now, go forth and conquer the railways.